Sunday, June 5, 2011

iZombie #14

Chris Roberson and Michael Allred

"The Full Circle:" Gwen Dylan is a zombie who is desperately trying to hang on to her humanity. By eating brains (of the dead) regularly, she can maintain being human and functioning normally, but as she cant remember her own life, she also inherits the minds of those she has taken for a short time. Joining up with her friends, Scott the were-terrier, Amon the mummy, and Ellie the ghost girl, Gwen tries to deal with the increasing weird happenings in her hometown.

Summary: Although not nearly as good of a jump-on point as the previous issue, this book does offer new readers some background on what's happening. Our story opens up with Gwen living out the last wish of her most recent meal: leading her team to the State Skee-Ball championship. We get a brief conversation with Amon about his love for Skee-Ball, which is good because he has been a really bare character so far. And ridiculous characterization is better than none, I say. Turns out, zombies have been running rampant in the city and Scott and Ellie have been dealing with them, which leads to Scott being trapped underground. Gwen is too caught up in the Skee-Ball tournement to even realize that her friends are in trouble. After winning the championship, Gwen is approached by a woman known only as Galatea who may or may not be the Frankenstein character of this story. It is revealed at the end that Gwen knew Amon before she died. The comic also features the second backup entry featuring the Dead Presidents, a group of monsterous government agents named after dead presidents, lead by a zombified Abraham Lincoln. Interesting, but it was too short to really be enjoyed fully. Your feelings on President Lincoln, Mr. President?

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Short, but eloquent as always...

High Points: The pacing of the story has been really great and if I had started last month with this blog, I could completely suggest picking this title up. The art feels very indie and simple, which adds to the feel of the comic. It was great to see how Gwen has started to get more comfortable with her zombieness and assist the dead.

Low Points: This issue seemed like a lot of the plot points were tacked on and not enough attention was given to the Scott/Ellie bits. Not bad overall.

Verdict: B+: The series doesn't seem like it would be any good, especially in a world of of zombies, vampires, and werewolves at every turn, but it never fails to deliver a great read.

Friday, June 3, 2011

Weird Worlds 1-6

Lobo: Kevin VanHook and Jerry Ordway
Garbage Man: Aaron Lopresti
Teela: Kevin Maguire

Weird Worlds was a 6 issue miniseries that introduced two new characters and pushing another, more famous character along with it. Normally I'd do the character introductions here, but the stories kinda do that on their own. This is also the first miniseries I've reviewed so the description of events will seem much more sparse. Each issue features a 9 page part of the story of each character.
Lobo: What can I really say about Lobo that hasn't been said? He is definitely the 80's personified into alien form. Costumes from the Lost Boys movie, face right out of The Crow, Wolverine's superpowers, uber violent bounty hunter, and vocabulary right out of The Warriors. Famous for being the Last Czarnian (he killed all the rest), and one of the few characters able to take Superman on, head to head, Lobo has either been a fan favorite or fan forbidden for nearly 25 years. In Lobo's story, he collects the bounty on a shape changing purple alien who is wanted by his government. Like many bounty hunting stories, the bounty is not what it seems and Lobo sets to make it right. This would seem like a pretty simple story, and I think that's the flaw here. Over the course of 6 months we get, by month: 1- Lobo gets to the bounty and finds out he can shape-change, 2- Lobo finally beats the guy and captures him, 3- on the way back they run into another bounty hunter, 4-we get the scoop on what is actually happening and why the guy is being hunted, 5- the two break into the fortress that set the bounty and then get captured, and 6- they escape, Lobo gets his money, and kill they evil monarch and the bounty takes his rightful place as the new monarch. No surprises, no real twists... its kinda boring... unless you love Lobo. Here, the character is given a great arc and is written extremely well. Grade: B-


Garbage Man: Garbage Man gets a well written origin story... but the origin is pretty simplistic and overdone. A scientist is involved in an accident/experiment and becomes a monster/gets powers. Despite being a huge cliche, Garbage Man is a sympathetic character who readers will enjoy, if you can bare looking at him. Since he is made of nothing but waste, he is indestructible and malleable, but ultimately unable to form other shapes like Clayface. His month-to-month story is less connected than Lobo's, but it still works well. 1- He wakes up and realizes he is made of trash and recalls parts of the experiment that made him what he is, 2- He attacks the science center that mutated him, sees other experiments gone wrong and finds the scientist responsible dead and the building explodes, 3- Garbage Man finds out he can't die... and is promptly attacked by a werewolf, 4- He kills the werewolf, and feels bad for taking a life, 5- He befriends a hobo and Batman finds traces of his garbage from the building explosion, 6- While trying to save a boy from what he believes to be another monster, he finds another "experiment monster" has befriended the boy and is protecting him from an abusive stepfather. This new beast kills the stepfather and the monsters leave together. Interesting story, no doubt, and it is easily the best of the three stories. Grade: A.


Teela: Teela is not given any origin; just identified as a superpowered alien teenager who fights monsters. Her stories are difficult to get into, and tend to fall flat fairly quickly. Each story is as follows: 1- She lands on a planet after floating through space, 2- She befriends the populace and then a monster shows up, 3,4, and 5- Previous monster defeated and a new one attacks, and 6- Previous monster defeated, and then people want her to leave since she attracts monsters. The story doesn't really go anywhere and is repetitive. Grade: C-

High Points: The art in all three is fantastic, from the gritty Lobo, to the dark and dank Garbage Man, and the bright colors inventive creatures from Teela.

Low Points: I pretty much listed these out already in the individual stories, but I couldn't imagine paying 3 bucks an issue- a dollar per monthly story- for the one really good story.

Verdict: B- It was an interesting experiment, leading to Lobo getting a solo series in September probably, while the other two are sharing another book in the same month. Honestly, they will eventually combine each character's story into one single comic. I'd pick up the Garbage Man one only. And if you want to burn a few extra dollars, grab the Lobo story. Dancing time?

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Thursday, June 2, 2011

Flashpoint: Abin Sur, the Green Lantern

Adam Schlagman and Felipe Massafera

"Emerald Isolation:" Heralded as one of the most valiant Green Lanterns in the universe, Abin Sur died, sending his ring to Hal Jordan. Now, in the wake of Flashpoint, Abin Sur never died and continues to be the sole protector of Sector 2814.Summary: The issue opens up with a vision of Abin's childhood, where his sister teaches him the value of all life, even bugs. Jumping forward to now, Abin is fighting Manhunter robots who are out to destroy all emotions. After dispatching the robots and rescuing the defenseless populace, Sinestro shows up asking for help. He wants to form a squandron to take on the Black Lanterns who seem to still be trying to send the universe into emotionless death. Sinestro seems unchanged by the reality altering effects of Flashpoint as he is still rallying against the Guardians and willing to use force to establish his will. We then find out that Nekron killed Kilowog and that all the dead Lanterns are returning as Black Lanterns (Yeah, half the plot is the setup to Blackest Night... which has been over for more than a year). Abin turns him down and Sinestro insults his quest to protect life, saying that he can no longer see the greater threats in the universe. We cut to the Guardians who are sitting around discussing the threats of both the Manhunters and the Black Lanterns, but are more concerned about the war between Wonder Woman and Aquaman on Earth. They ask Abin to report to Oa for his mission. (Ok, here's an aside that is completely unrelated to anything here: Every issue I've read in the last two days has had this Super 8 comic inside that is absolutely pointless. If anyone at DC is reading this... stop it. It only pisses readers off.) Cut to Oa, where Abin is told to stop the war as it is tearing the Earth apart. Inside the Earth is the hidden Entity of Life that must not be harmed. Abin must find and rescue it, even if that means destroying Earth. While flying to Earth (Hang on... GL's use their rings to fly... they don't need ships. So I don't get why Abin has always been known for a spaceship), Abin is hit with a purple... or violet... beam of light, and he has a crash landing in Coast City, home of Hal Jordan. We cut to Sinestro on a red planet covered in blood, striking up a conversation with the captive Atrocitis, the leader of the Red Lanterns. Its revealed that Atrocitis is the one who caused the Blackest Night by murdering Black Hand. Sinestro asks Atrocitis about the prophecy of the Flashpoint. Bum bum BUUUM... Yeah, not really climactic at all.

High Points: The art is pretty seamless in the issue. I like this characterization of Abin Sur here because, much like Flashpoint Batman, we have a character who is never known or delved into beyond their deaths. However, unlike Batman, we really don't know why Abin Sur never crashed and died. This issue is so beautiful and manages to strike a few chords with DC readers with the references, so why doesn't it "work?"

Low Points: The dialogue, pure and simple. The writing here is just weak, and characters like Sinestro and Atrocitis just chew scenery. Its more focused on making these two look like badasses than to put some real life into the character of Abin Sur.

Verdict: B+. Overall, I think this story could go in some interesting directions, and given his appearance in Flashpoint #1, this may be required reading. So I suggest reading it, or at the very least looking at it. James is out this week... so we go to our interim correspondant reading it now. What are your thoughts, Norm?


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Deep thinker, that guy...

Fear Itself

I just had a request for Fear Itself to be reviewed. I plan on doing the series soon, but I honestly can't afford it at the moment so it will take a little time. I mean, have you seen that issue with Captain America on the cover? I hear it costs an arm, a leg, and a torso... I'll try and review and post them ASAP. Take it away Michael...


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Flashpoint: Batman, Knight of Vengeance #1




Brian Azzarello and Eduardo Risso




"Knight of Vengeance:" In the new Flashpoint universe (Actually, this all kinda hangs on the twist from Flashpoint #1, so a good portion of this will be invisible type.), Dr. Thomas Wayne witnesses the murders of his wife and son, and decides to take on crime as Batman. This seems to take place before Flashpoint 1's events.





Summary: Thomas Wayne is being psychoanalyzed by an unidentifiable female psychiatrist. She believes he has some serious anger issues (Really?). After some verbal chess between the two, she leaves just as this universe's Penguin arrives (Think Tatoo from Fantasy island with a monocle and long nose). It is revealed that Thomas left his lucrative medical practice to open up casinos all over Gotham. Apparently, in this world, the organized crime angle has all but died, but must importantly to the Batman mythos, Sal Maroni is dead, which means no one ever got acid in their face. Anyway, we find out the whole reason Wayne opened these casinos is to attract criminals so he can take them out. It is also revealed that Chief Gordon backs Thomas Wayne and knows that he's the Batman. We find out what I can only assume will be the major plot arc of the three issue series: Judge Harvey Dent's twins have been kidnapped by the Joker. In case you haven't realized that Harvey Dent is still Two-Face, despite the lack of scars, the book also shows that his shadow and his body do not look the same. Dent wants Batman on this case solely so he can kill the Joker like he killed Scarecrow, Ivy, and Hush (how does that last one even work if Bruce isn't around?). Dent then threatens that if Batman doesn't pull this off, Wayne casinos will be demolished. Dent is married to a blonde with a lot of eye makeup, and it might be presumptious of me, but I'm thinking that might be another revamped villain. Gordon and Wayne head to the Batcave to talk over ideas about how to make the world a better place. Batman chases some leads which take him into the sewers, and not surprisingly, a bunch of half dead people missing limbs. Surprise attack by Killer Croc (with a machete, of all things), that we all saw coming. However, as I mentioned before, this Batman is very low tech, and uses a lead pipe to block the slash, but its not enough as he falls under the waters. We then flash back to the night in Crime Alley where Thomas lunged at the gunman, but in the fight the gun went off twice. Cutting back to the sewers, Batman pokes Croc's eye so he can grab a breath, giving him a chance to grab the machete. Then, HE STRAIGHT UP MURDERS CROC BY STABBING HIM IN THE FACE. Finally, we cut to the Joker wanting to play a game of house ("Somebody gets to play daddy, the baby... the mommy... we'll have fun") with the Dent Twins. Not sure how I feel about the Joker design... kinda Ledger-esque.High Points: Now this is how you do an issue of a new "alternate" series. The hints are dropped in rather subtle ways, but not shoved down your throat. Dent may be the one exception, but since he's a main character it may just be how much exposure his character gets. This Batman is apparently very effective, so we readers actually have to ask which Batman is better in the long run. The art just fits really nicely here and Gotham just feels right for atmosphere. I'm very excited for more info on the Joker here.


Low Points: One of my biggest complaints is with Gordon actually. I know that the wanted to include him so that Batman has someone to talk to, but he really just feels like a sidekick. Very one dimensional. The sewer scene feels really overdone, but the new ending to the fight didn't hurt. Hopefully, this will continue with this level of quality.


Verdict: A. Very solid story and intro for a character that, until Grant Morrison (kinda), was very one dimensional. I strongly suggest picking this up. This may be one of the best Flashpoint minis coming out and is very easy to pickup, even for new comic readers. Anxious to see how this new guy plays out... I mean, not everyone can be Batman.


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That joke felt forced... you agree, James?

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Worst. Contributer. Ever

Flashpoint: Secret 7 #1

Peter Milligan, George Perez, Fernando Blanco, Scott Koblish

"Hunter's Moone:" Normally, I'd like to have a history or character description, or something to sum this one up. Really... I got nothing. I checked Wikipedia for a rundown on either of the two main characters here, and neither one had an entry of any value.


Summary: I have to admit that when I started this book, I was hoping for some tie to Secret Six, the best series being put out right now and I'll have a new issue of it reviewed soon. This however is more closely related to Grant Morrison's 7 Soldiers miniseries about random heroes in time who save the world, but never meet. This issue focuses on Shade, the Changing Man, whose Vest of Madness can... well, detect madness. Shade is abducted by aliens who want to take his vest but is teleported out by June Moone, a split personality version of Enchantress from the Shadowpact team. Pretty short, I know, but this comic is incomprehensible. Magic trenchcoat is kinda cool... but not as cool as a cape, right Max?

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High Points: Obviously, the writer. It is a very colorful comic.

Low Points: Pretty much everything else. And the sad thing, is that given his appearance in the main Flashpoint series, this might be required reading.

Verdict: D. Not much more I can say here. If you have read (and liked) 7 Soldiers of Victory, this might be a book for you. I, however, could not follow it to save my life, so best of luck. James, your feelings?


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Wednesday, June 1, 2011

Flashpoint #2

Geoff Johns, Andy Kubert, and Sandra Hope

"Day 2:" Fastest Man Alive, Barry Allen, awakens to a whole new world, much the same as the reality he knows, but with subtle changes in history, like a different Batman, Wonder Woman and Aquaman declaring WWIII on each other, and no semblance of organized heroes. This is the world of Flashpoint.
Summary: Now this will be shorter than my previous entry for a number of reasons. First off, half of the issue revolves around the "twist" from the previous issue, as well as events from it, so if you haven't read the events of that issue, I suggest picking it up... or just highlighting the dark text from my last entry. Second off, I have a number of these to get through, so here goes. We open up to the Flashpoint Deathstroke, who is apparently a pirate (think soldier of fortune Somali pirates, not the "Arrr" variety) now, with a crew made up of B list villains like Clayface, Icicle, and Electric Eel. Upon finding a graveyard of ships, the crew, and the reader, is introduced to Flashpoint Aquaman, who basically looks and acts like Ivan Drago from Rocky IV. We then cut back to Batman and Barry Allen, discussing how this Batman came to be and how the world is different from Barry's. Barry finds a ring in his jacket and believes it to be his Flash costume ring, but it actually contains the costume of the Reverse Flash, who is probably going to be the Big Bad of this event. Batman agrees to help change things back to normal, after finding out what a great man Bruce bacame. Meanwhile in London, Steve Trevor (Wonder Woman's on/off love interest) is running through the rubble shooting at Amazon warriors on a mission to find Lois Lane. Flashpoint Wonder Woman catches up with Trevor and interrogates him with her magic lasso. Much like the Aquaman scene, we are left wondering on his fate. Outside Wayne Manor during a thunderstorm, Barry constructs an electric chair and chemical set that will recreate the event that made him into the Flash in the first place. At first the machine seems not to work, but after Barry taunts the lightning, a bolt blows up the set up, leaving Barry on fire, screaming in pain. Batman tries to save him, but its too late, and his body is horribly burned... possibly dead. So yeah... that happened.


High Points: For the most part, my praises and complaints are the same from last time. The art is amazing in some scenes and horrible in others. The final picture of the issue is magnificent in a number of ways. The storytelling does not feel as strained as the previous issue, since there doesn't seem to be as much to cram in. I have to admit that I'm intrigued by the ending, and much more intrigued by the Pirate Deathstroke.


Low Points: I however, could not be less interested in the new Wonder Woman and Aquaman bits. The characters seem to fall flat in a number of ways. WW seems indistinguishable physically or personality-wise from her Amazon warriors. Aquaman just seems one dimensional, at best.


Verdict: A. If you read the first issue, you'll read this one and enjoy it more, I believe. There is also the bonus map that comes in the back, which may come in handy with the 20+ tie-in issues that I will try and review, but you may be able to find that online. Whew, two of these down, how am I doing so far, James Vanderbeek?


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